Snow on the terrain and ground is now shown immediately when saves are loaded instead of requiring the game to be unpaused first.Now multiple carriers can bring the same resource to the construction zone which should allow construction to be faster.Previously only one colonist could carry a specific type of resource, causing construction zones to wait for resources longer.Changed how the carriers can carry resources to construction zones.Note that the efficiency of the turbine can change if trees grow or are cut down around it.All trees within this area will have an effect on the efficiency of the turbine.All Wind Turbines will now show a radius around them when being placed and when selected in the colony.Wind Turbines are now affected by trees that are close by.Now if there is a target set for them, the Specialists will immediately move or start action once the APs are filled.Previously they would move only right before their APs would be filled again, causing confusion if they are actually using the queued movement.Specialists on the World Map that have queued movement will now move automatically when their APs are filled.This change also added the option to select how many resources you wish buildings such as the Burner to hold in them.After selecting a resource you will be able to select the amount of that resource you want carriers to bring to this storage building.You can select this resource from each storage building by selecting the building first and then selecting the slot under the Request resources section.Added an option to storage buildings that allows you to select a resource that the colonists will bring to that specific storage building.For example Techs unlocked will only show what techs you have researched after updating and continuing with your save.Note that the information shown here will not count what happened in the save before the game was updated.Each section will show more detailed information when hovered over.We’ve clarified the Overview page of the menu and added in new information to be visible.The Statistics Menu’s Overview page has been redone.Once you have the Map Seed you wish to apply in your next game, you can edit this in the Summary page of the Pregame Selections when starting the new game.The Map Seed is only visible in new games started after the game has been updated.On the PC the seed can also be copied to clipboard by clicking on the button next to it.The Map Seed can be seen in the bottom right corner when the Pause Menu is accessed in game.Using a specific Map Seed will allow you to have the exact same colony, world map and pregame settings as in a previous game.The ability to select the Map Seed has also been added to the pregame settings for the Normal Game.We are working on bringing them to the Switch as well in a future update if possible. Note: Due to technical limitations these scenarios will not be available on the Switch.The Eternal Winter scenario will not restrict the amount of time you have however as implied by the name, the colony is under constant winter! Can you survive and be able to finish the main quest?. ![]() The Cold Rush scenario will give you a challenge unlike before where you must find a way to escape the cold within the time given to you!.These scenarios will challenge your skills in surviving. ![]() ![]()
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